
Each of the races has its own general commander, four officers - your army core.

There is a two-tiered unit system, with stronger officer units and then more common basic units. The Humans, The Tribes, and The CultĮach faction is completely different from the other two. Instead this the game offers lots of attractive and dynamic battles. Building bases and gathering resources are now the minimum thing you have to do. We have to understand that easy to learn doesn’t mean the game provides no challenge.

Actually, we find that WorldShift is really not a simple game. Of course, an experienced gamer may enjoy the new features and the complexity of the new strategies but the market doesn’t consist only in players with 10 years of gaming experience. Will these changes attract or send back the common computer gamer? I’d say the second. The artificial intelligence is much more complex and the strategies themselves are harder and harder. World War II theme games have been replaced by World War III or even by intergalactic wars.

If we look back in time and follow the development of the strategy genre, we will notice that the games are just getting better and better. First of all, they knew that games need to be fun and attractive, and second – easy to understand. Creating it, the developers had two things in mind. We can look at WorldShift as one different strategy on the market.
